Portal 1 · Admin

Platform Command Center

"This is how we run the entire network from one screen — every route, location, kiosk, and player."

What it does
  • Full multi-tenant control of the hierarchy — routes → locations → kiosks → players — across 14 unified views.
  • Platform billing engine: auto-invoices operators on a software-license-fee model, with grace periods, forgiveness, and automatic lockout for non-payment.
  • Fleet health & remote ops: live kiosk status, hardware-ID tracking, and one-click remote reboot across every device.
  • Player forensics & compliance: per-player wallet, activity, and audit trails, plus Entry Lookup that ties any entry to its server-recorded reveal outcome.
  • AI Game Builder: generates new game art and assets on-prem — net-new game content without an art team.
Why it's innovative
  • Recurring revenue is built into the product — the platform monetizes itself automatically, per route, every period.
  • Regulator-ready by design: a 50-state law-enforcement notice system plus a complete entry → reveal audit chain turn compliance into a feature, not a liability.
  • Enterprise-grade security: MFA, role-based access control, and token auth gate every super-admin action.
  • One screen replaces a back office — billing, support, compliance, and content all live in the same console.

Be ready for

Live card capture (Stripe) shows as "coming soon" in billing — but the invoicing logic and financial engine are fully built. Frame it as: "payment rails are the last mile; the financial engine is done."